Soul Vessel

Soul Vessel

alaindustrial:soul_vessel
ItemsImplementeditemcomponentdefensemob-repellersouls

Summary

The Soul Vessel is a glass flask in a silver frame with soul sand at the bottom. While it sits in your inventory, every hostile mob killed by you personally — your hand, your sword, your arrow — yields its soul into it. Pet kills, trap kills and other players' kills do not count.

A full vessel goes into a Mob Repeller and is consumed whole,

JumpSouls needed
Small → medium80
Medium → large250

The counter shows in the item tooltip. The vessel holds at most 250 souls; any surplus above the jump threshold burns with the vessel — charge it for the specific tier you need.

Collection rules

Only actively hostile mobs count: monsters, plus angered endermen and zombified piglins. Passive and calm neutral mobs yield no souls. The killing blow must come from the player: a tamed wolf, a lava trap or someone else's arrow will not register the soul. With several vessels in the inventory, the first non-full one in slot order fills up. Vessels with different soul counts do not stack — each keeps its own memory.

Recipes

Crafting table 3×3: 4 silver plates in the corners, 3 glass, soul sand in the centre, an electronic circuit at the bottom.

[Silver Plate] [Glass] [Silver Plate]
[Glass] [Soul Sand] [Glass]
[Silver Plate] [Electronic Circuit] [Silver Plate]

Crafting

Shaped Crafting
Any Silver Plate
Any Colorless Glass
Any Silver Plate
Any Colorless Glass
Soul Sand
Any Colorless Glass
Any Silver Plate
Electronic Circuit
Any Silver Plate
Crafting Table
Soul Vessel
Soul Vessel