Generators
Produce EU/FE: fuel, lava, solar, water, kinetic.
- Wind TurbineA basic LV wind turbine — generates EU/FE from wind with no fuel; build it higher and in foul weather for more power.LVImplemented
- Sky MillThe Sky Mill (T2) — its base grows twice as fast with altitude and caps at 12 EU/FE/tick; a steady income in any weather.LVImplemented
- Tempest MillThe Tempest Mill (T2) — stronger weather multipliers (rain ×2, thunder ×3.5) and a 24 EU/FE/tick cap; a storm-catcher.LVImplemented
- Water MillA passive LV generator — produces EU/FE from flowing water (a current) beside it, no fuel or tanks.LVImplemented
- GeneratorA simple coal-and-solid-fuel generator — the starter LV EU/FE source for your first machines.LVImplemented
- Geothermal GeneratorGenerates EU/FE from lava — stronger than the coal generator and needs refilling far less often.LVImplemented
- Solar PanelThe mod's first power source — generates EU/FE by day under open sky; where the whole energy chain begins.LVImplemented
- Daylight Solar PanelThe T2 day panel — four times stronger than the base, runs by day under open sky; obtained only by evolution.LVImplemented
- Moonlit Solar PanelThe T2 night panel — generates EU/FE at night under open sky and even trickles in bad weather; obtained only by evolution.LVImplemented
- Lightning Rod GeneratorCatches a lightning strike and banks it in its conductor tip — a rare but large helping of power; if the reserve is still full, the strike is wasted.LVImplemented
- Mirror ConcentratorThe day branch's third rung — twice the daylight panel, half again as much at noon; the mirrors fold away when there is nothing to collect.LVImplemented
- Creative Energy SourceAn inexhaustible EU/FE source with adjustable output — a tool for testing setups, not obtainable in survival.Implemented