Sky Mill

Sky Mill

alaindustrial:high_altitude_wind_mill
GeneratorsLVImplementedtier-lvenergywindtier2

Summary

The Sky Mill is the second tier of the sky branch (T2), an evolution of the basic Wind Turbine. It produces EU/FE from the wind with open sky above, but its base grows with altitude twice as fast (its ridge takes 8 blocks per step instead of 16) and caps at 12 EU/FE/tick. Weather affects it less than the other turbines (rain ×1.25, thunder ×1.5) — this is the steady-income turbine, not the peaky one. It is obtained only through evolution of the basic turbine with a Solar Evolution Chip; it has no crafting recipe.

Energy

The turbine only produces power and never accepts incoming energy. An 8000 EU/FE buffer, LV-tier output. Energy is emitted from the back face only — same as T1, so the cable on the back wall keeps working after evolution. The other 5 faces are inert.

FieldValue
Roleproducer with buffer
Buffer (EU/FE)8000
Max inputn/a (does not accept energy)
Max output (EU/FE/tick)32 (LV)
EU/FE/tick0–12 (base 0–8 on the altitude curve, peaking under the clouds × weak weather multiplier, capped at 12)

Generation

As with T1, but doubled payoff from altitude: the wind curve's ridge is reached at 8 blocks per step above sea level (instead of 16), up to 8 EU/FE/tick, and weather multiplies it only weakly: rain ×1.25, thunder ×1.5, capped at 12 EU/FE/tick. At y ≈ 128 the Sky Mill outputs 4 EU/FE/tick — twice what the basic mill makes at the same height, but only half of its own full base; the full 8 EU/FE/tick comes only in the y 188–192 band, under a clear sky — more than any other turbine in fair weather.

FieldValue
Sourcewind: altitude above sea level + open sky + weather
Working conditionrotor installed AND open sky above the block AND blade area is clear AND buffer not full
Dimensionsminecraft:overworld
EU/FE/tick (base)on the wind curve; maximum 8 at y 188–192, 0 above y=248
Modifiersweather: clear ×1, rain ×1.25, thunder ×1.5; result capped at 12 EU/FE/tick

Altitude, sky and weather are recalculated roughly once every two seconds; between recalculations the rate stays the same.

Blade clearance and rotor interference are exactly the same as on T1: the rotor needs a clear 2×2 square in front of the turbine, and overlapping blades with a neighbouring turbine stops both. Full rules and the diagram are in the T1 spec.

Interface

Block Properties

FieldValue
Shapefull 16³ cube (occluder)
Placementfacing the player
Hardness3.0
Blast resistance6.0
Toolpickaxe

Recipes

The Sky Mill isn't craftable. The only way to get it is to grow it from a basic turbine: insert a Solar Evolution Chip and let it work under open sky with a rotor installed. The stored energy carries over on evolution.

Wear warning

When the rotor's remaining durability falls below the threshold - the smaller of 10% of its current max and 120 points - a running wind mill creaks now and then and puffs smoke from the hub of the blade disc; the less is left, the more often, and over the last few percent the smoke gets heavier. So the wear is noticeable on the way to the tower. A new or barely worn rotor, an empty slot and a stopped mill (no wind, no open sky, blocked blades) stay silent. The threshold is taken from the current max, so a repair at the bench ends the warning. A mute chip silences the creak; the smoke stays. The threshold, the window and the pauses are knobs wornComponentCue* (generators section); the lightning rod does not do this.

How to get it

Evolution~28 min of active output
Wind Turbine
Solar Evolution Chip
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Sky Mill
Sky Mill