Materials
Ores and material forms: ore + raw/dust/ingot families.
- Tin OreAn early mod metal — ore in the world and the raw → dust → ingot chain; the base material for LV wires and circuits.Implemented
- Sulfur OreNative sulfur — a mineable non-metal processed into dust for rubber vulcanization.Implemented
- Silver OreA rare mod ore metal — ore block and the raw → dust → ingot chain; the material for mid-tier circuits and components.Implemented
- Nickel OreThe rarest of the mod's metals — ore in the world and the raw → dust → ingot chain; the material for MV alloys and machine casings.Implemented
- Uranium OreThe mod's rarest ore — mined with an iron pickaxe, processed into dust and ingot; already goes into the torch, teleporter and incubator, and later into nuclear machines.Implemented
- Palladium OreThe mod's only Nether ore — hidden in netherrack, basalt and blackstone, requires a diamond pickaxe, and processes into dust, ingot and plate.Implemented
- OilA liquid fossil resource — finite lakes in the world, collected with a bucket, a capsule or a pump; viscous, flammable, and the start of the rubber chain.Implemented
- Bronze IngotThe bulk copper-tin alloy — three copper ingots plus one tin ingot give two bronze ingots in the alloy smelter.Implemented
- Cupronickel IngotA one-to-one copper-nickel alloy made a single ingot at a time — the cheapest way, by materials, to put nickel to work.Implemented
- Invar IngotA one-at-a-time iron-nickel alloy — two iron ingots plus one nickel ingot give a single invar ingot in the alloy smelter.Implemented
- Electrum IngotThe mod's most expensive alloy by materials — one gold ingot and one silver ingot give a single electrum ingot in the alloy smelter.Implemented
- Block of Tempered IronA compact block of 9 tempered-iron ingots — stores the metal in one slot and is crafted or uncrafted at a workbench with no loss.Implemented
- Tempered Iron PlatingA decorative block of 4 tempered-iron plates — a tech panel with a screen and lines; crafted and uncrafted at a workbench with no loss.Implemented
- Silver PlatingA decorative block of 4 silver plates — a bolted 2x2 metal tile; crafted and uncrafted at a workbench with no loss.Implemented
- BiomassThe solid leftover of fermentation — dropped by the fermenter on a roll, the richer the feedstock the likelier. It has no use yet: a deliberate placeholder shipped honestly, with no invented purpose.Implemented
- BiofuelA murky olive fluid brewed in the fermenter — the mod's first fuel that is farmed rather than pumped. It does not occur in the world; distilling it a second time yields the nutrient solution the sprinkler sprays.Implemented
- DieselThe light fraction of oil distillation — a golden-yellow fluid, the column's target product. Future fuel of the liquid fuel generator (12 EU/FE/t).Implemented
- Fuel OilThe heavy residue of oil distillation — a thick dark-brown fluid. Weaker fuel than diesel (6 EU/FE/t), but nothing goes to waste — it all burns.Implemented
- Netherite Alloy IngotThe mod's endgame alloy — one vanilla netherite ingot and two electrum ingots give two netherite alloy ingots in the alloy smelter.Implemented
- SteamThe working fluid of the reactor room. The one mod fluid with no world form at all: no pool, no block, no bucket — steam lives only inside tanks and pipes.Implemented
- Nutrient SolutionThe bright-green product of distilling biofuel a second time — the one mod fluid nothing burns. Its only consumer is the sprinkler, which speeds up crops and crystals.Implemented
- Carbon CeramicA block of four ceramic plates — the end of the coal chain, a blast-resistant wall and the dense storage form of the material.Implemented
- Shielding Alloy IngotAn alloy of palladium and tempered iron — the one material a reactor room is built from: the ingot, the shielding plate, and the reinforced plate that also asks for depleted uranium.Implemented