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Generators

14
Wind Turbine
Wind Turbine
A basic LV wind turbine — generates EU/FE from wind with no fuel; build it higher and in foul weather for more power.
LV
Sky Mill
Sky Mill
The Sky Mill (T2) — its base grows twice as fast with altitude and caps at 12 EU/FE/tick; a steady income in any weather.
LV
Tempest Mill
Tempest Mill
The Tempest Mill (T2) — stronger weather multipliers (rain ×2, thunder ×3.5) and a 24 EU/FE/tick cap; a storm-catcher.
LV
Water Mill
Water Mill
A passive LV generator — produces EU/FE from flowing water (a current) beside it, no fuel or tanks.
LV
Generator
Generator
A simple coal-and-solid-fuel generator — the starter LV EU/FE source for your first machines.
LV
Geothermal Generator
Geothermal Generator
Generates EU/FE from lava — stronger than the coal generator and needs refilling far less often.
LV
Solar Panel
Solar Panel
The mod's first power source — generates EU/FE by day under open sky; where the whole energy chain begins.
LV
Daylight Solar Panel
Daylight Solar Panel
The T2 day panel — four times stronger than the base, runs by day under open sky; obtained only by evolution.
LV
Moonlit Solar Panel
Moonlit Solar Panel
The T2 night panel — generates EU/FE at night under open sky and even trickles in bad weather; obtained only by evolution.
LV
Mob Wheel Drive
Mob Wheel Drive
An early-game 3×3×3 LV generator — a wooden hamster-style wheel with a captured creature running inside. No fuel and no buffer; the runner tires, rests and is revived by food from the feeder.
LV
Lightning Rod Generator
Lightning Rod Generator
Catches a lightning strike and banks it in its conductor tip — a rare but large helping of power; if the reserve is still full, the strike is wasted.
LV
Mirror Concentrator
Mirror Concentrator
The day branch's third rung — twice the daylight panel, half again as much at noon; the mirrors fold away when there is nothing to collect.
LV
Creative Energy Source
Creative Energy Source
An inexhaustible EU/FE source with adjustable output — a tool for testing setups, not obtainable in survival.
Piezo Plate
Piezo Plate
A pressure plate that gives a small portion of EU/FE on every new press; neighbouring plates pool their energy into one path and hand it on through a single cable — beside them or hidden under the floor. From above it takes the look of the block it rests on.
LV

Energy Storage

4

Energy Transfer

9

Nuclear

15
Irradiated Soil
Irradiated Soil
The mark a nuclear accident leaves: ground poisoned by a reactor explosion. It irradiates a step below uranium — out of a backpack too — and fades on its own through four steps, faster under water. Dug and carried like any block, but never crafted.
Reactor Controller
Reactor Controller
The brain of a reactor: it scans the shell, says what is wrong and exactly where, runs the reaction and delivers EU/FE. The room is optional — without one it runs weaker and melts the scenery.
HV
Fuel Rod Cladding
Fuel Rod Cladding
A fuel rod's casing with no uranium in it: crafted 3x3, filled with a single piece of enriched uranium, and handed back by the column once the rod is spent.
Steam Nozzle
Steam Nozzle
The far end of the cooling loop: it takes steam from a steam pipe, throws it into the air as a hissing geyser plume and destroys it — 100 mB/t per nozzle.
Reactor Button
Reactor Button
A button made of shielding alloy: the way to pulse the airlock from inside a sealed room, built exactly like a vanilla button but able to survive what the room is for.
Reactor Column
Reactor Column
A transparent rack for four rods with two tanks — water and steam: filled by right-clicking, it wears every fuelled rod down together, and both the fuel and the coolant level read from across the room, with no menu at all.
Reactor Lamp
Reactor Lamp
A shell block that lights up only once the room is formed: the only source of light inside a sealed box, and at the same time a visible outside sign that the build was accepted.
Reactor Casing
Reactor Casing
A shielding-alloy panel — the only material a reactor room's sealed shell may be built from.
Reactor Glass
Reactor Glass
A transparent shell panel: it counts as wall exactly like casing, but no more than 30 % of a shell may be glass — past that the room stops being containment and becomes a display case.
Reactor Inlet
Reactor Inlet
The one place fluid may cross a sealed shell: a 50 mB/t crossing that works both ways — water in, steam out — and is still a full piece of wall.
Reactor Outlet
Reactor Outlet
A socket set into the reactor room's shell: the controller is walled in and has no face a cable can reach, so power leaves through a purpose-built piece of wall — a 512 EU/FE buffer that gives on every face and is topped up by the controller.
HV
Reactor Lever
Reactor Lever
A lever made of shielding alloy: a held signal from inside a sealed room — the reactor's emergency stop, which neither breaks the room's shielding nor melts with its contents.
Fuel Rod
Fuel Rod
The reactor's fuel: enriched uranium in an iron sleeve on a shielding base. It holds 144,000 EU/FE, shows what is left of it as durability, and leaves an empty casing behind when it burns out.
Reactor Airlock Door
Reactor Airlock Door
The only way into a reactor room: it opens on a redstone pulse alone, shuts itself two seconds later, and never closes through whoever is standing in the doorway.
Shielding Chest
Shielding Chest
The only container that stops the radiation of its contents: uranium inside irradiates nobody. Iron-chest capacity (36 slots), needs no energy.

Machines

18
Iron Furnace
Iron Furnace
An upgraded fuel furnace between vanilla and the Electric Furnace — faster than vanilla, still fuel-based, no EU/FE.
LV
Sawmill
Sawmill
Saws any wood into planks, sticks, slabs or stairs at a higher yield than hand-crafting, or into sawdust in its fifth mode. Five switchable modes, runs on EU/FE.
LV
Macerator
Macerator
Crushes ore (both blocks and raw ore) into two dusts, spending EU/FE at the LV tier.
LV
Compressor
Compressor
Squeeze raw materials into denser forms — metal dust into ingots, coal/gem dust back into items, ice into packed/blue ice, sugar cane into paper. Closes the doubling loop for non-metals.
LV
Extractor
Extractor
Pulls useful material out of raw inputs — ×2 dye from flowers, more seeds from pumpkin/melon, blaze powder from rods, flint from gravel. Handy for hopper-fed auto-farms.
LV
Electric Furnace
Electric Furnace
Smelts everything the vanilla furnace does, plus the mod's dusts into ingots. Runs on EU/FE instead of fuel.
LV
Alloy Smelter
Alloy Smelter
An LV machine with three interchangeable input slots that melts several metals into one alloy. Loading order does not matter; copper, tin, iron, nickel, gold and silver become bronze, invar, cupronickel and electrum.
LV
Electric Heater
Electric Heater
An LV support block that sits under the Vulcanizer. It has to warm up first; once hot it gives the maximum x3 heat. While cold it is not a heat source at all.
LV
Polymerizer
Polymerizer
Boils oil down into raw rubber — a ten-bucket tank, one bucket per run. The rubber is then combined with sulfur in a Vulcanizer.
LV
Vulcanizer
Vulcanizer
An LV machine that combines raw rubber with sulfur dust to make rubber. It needs EU/FE and heat from below; a stronger heat source increases the output.
LV
Galvanic Bath
Galvanic Bath
An LV electroplating machine: it turns fibre and silver dust into flux thread in a water bath — the way into the Fluxweave line and the EU/FE armour.
LV
Assembler
Assembler
Continuously stamps out crafting-table recipes from blueprints for EU/FE, pulling materials from its own modular storage. Holds a queue of three blueprints.
MV
Canning Machine
Canning Machine
An LV machine that renders any food down to identical rations. Rations stack together no matter what they were made from, so a dozen slots of assorted scraps collapse into one.
LV
Honey Centrifuge
Honey Centrifuge
Spins liquid honey out of honeycombs, comb blocks, honey bottles and honey blocks — a ten-bucket tank, emptied by a pipe or a bucket.
LV
Block Breaker
Block Breaker
A first-tier LV machine that breaks the block in front of it with the tool in its slot — the same way a player holding that tool would.
LV
Component Repair Bench
Component Repair Bench
Restores a worn wind mill rotor or water mill wheel for one item and some EU/FE — but every repair permanently lowers that part's durability ceiling.
LV
Thermal Centrifuge
Thermal Centrifuge
An LV machine with a spin-up: a redstone signal brings the rotor up to speed, and a hot heater below lets it split uranium dust in two — the second ore doubling after the macerator.
LV
Recycler
Recycler
Grinds any junk into slag briquettes. The grade depends not on how much waste went in but on how varied it was — a one-note batch pays ballast, a proper mix pays rich slag.
LV

Fluid Machines

3

Item Transport

3

Fluid Transport

5

Fluid Storage

2

Materials

27
Tin Ore
Tin Ore
An early mod metal — ore in the world and the raw → dust → ingot chain; the base material for LV wires and circuits.
Sulfur Ore
Sulfur Ore
Native sulfur — a mineable non-metal processed into dust for rubber vulcanization.
Silver Ore
Silver Ore
A rare mod ore metal — ore block and the raw → dust → ingot chain; the material for mid-tier circuits and components.
Nickel Ore
Nickel Ore
The rarest of the mod's metals — ore in the world and the raw → dust → ingot chain; the material for MV alloys and machine casings.
Uranium Ore
Uranium Ore
The mod's rarest ore — mined with an iron pickaxe, processed into dust and ingot; already goes into the torch, teleporter and incubator, and later into nuclear machines.
Palladium Ore
Palladium Ore
The mod's only Nether ore — hidden in netherrack, basalt and blackstone, requires a diamond pickaxe, and processes into dust, ingot and plate.
Oil
Oil
A liquid fossil resource — finite lakes in the world, collected with a bucket, a capsule or a pump; viscous, flammable, and the start of the rubber chain.
Bronze Ingot
Bronze Ingot
The bulk copper-tin alloy — three copper ingots plus one tin ingot give two bronze ingots in the alloy smelter.
Cupronickel Ingot
Cupronickel Ingot
A one-to-one copper-nickel alloy made a single ingot at a time — the cheapest way, by materials, to put nickel to work.
Invar Ingot
Invar Ingot
A one-at-a-time iron-nickel alloy — two iron ingots plus one nickel ingot give a single invar ingot in the alloy smelter.
Electrum Ingot
Electrum Ingot
The mod's most expensive alloy by materials — one gold ingot and one silver ingot give a single electrum ingot in the alloy smelter.
Block of Tempered Iron
Block of Tempered Iron
A compact block of 9 tempered-iron ingots — stores the metal in one slot and is crafted or uncrafted at a workbench with no loss.
Tempered Iron Plating
Tempered Iron Plating
A decorative block of 4 tempered-iron plates — a tech panel with a screen and lines; crafted and uncrafted at a workbench with no loss.
Silver Plating
Silver Plating
A decorative block of 4 silver plates — a bolted 2x2 metal tile; crafted and uncrafted at a workbench with no loss.
Biomass
Biomass
The solid leftover of fermentation — dropped by the fermenter on a roll, the richer the feedstock the likelier. It has no use yet: a deliberate placeholder shipped honestly, with no invented purpose.
Biofuel
Biofuel
A murky olive fluid brewed in the fermenter — the mod's first fuel that is farmed rather than pumped. It does not occur in the world; distilling it a second time yields the nutrient solution the sprinkler sprays.
Diesel
Diesel
The light fraction of oil distillation — a golden-yellow fluid, the column's target product. Future fuel of the liquid fuel generator (12 EU/FE/t).
Liquid Honey
Liquid Honey
The apiary's thick amber liquid — a bucket, a slow pool, pipes and tanks. The pool spreads like lava, and whatever wades in sticks as if in a honey block.
Fuel Oil
Fuel Oil
The heavy residue of oil distillation — a thick dark-brown fluid. Weaker fuel than diesel (6 EU/FE/t), but nothing goes to waste — it all burns.
Metal Blocks
Metal Blocks
A storage block for every ingot of the mod — nine ingots in one block, back again with no loss — and stairs, slabs and walls cut from the blocks; tempered iron also makes a fence.
Netherite Alloy Ingot
Netherite Alloy Ingot
The mod's endgame alloy — one vanilla netherite ingot and two electrum ingots give two netherite alloy ingots in the alloy smelter.
Sawdust
Sawdust
The product of the sawmill's fifth mode — 6 sawdust per log. Cheap organic stock for the fermenter, the combustible fraction of the recycler and a short fuel that burns like bamboo.
Steam
Steam
The working fluid of the reactor room. The one mod fluid with no world form at all: no pool, no block, no bucket — steam lives only inside tanks and pipes.
Nutrient Solution
Nutrient Solution
The bright-green product of distilling biofuel a second time — the one mod fluid nothing burns. Its only consumer is the sprinkler, which speeds up crops and crystals.
Soot
Soot
Left on the floor where oil burnt out by itself; collected with a shovel, and the compressor presses 16 soot into a carbon briquette.
Carbon Ceramic
Carbon Ceramic
A block of four ceramic plates — the end of the coal chain, a blast-resistant wall and the dense storage form of the material.
Shielding Alloy Ingot
Shielding Alloy Ingot
An alloy of palladium and tempered iron — the one material a reactor room is built from: the ingot, the shielding plate, and the reinforced plate that also asks for depleted uranium.

Agriculture

7
Trellis
Trellis
A two-block-tall support for climbing plants — cotton grows on it today. Placed on moist farmland, seeded by right-click. The plant roots slowly once, then fruits in an endless cycle: harvesting never destroys it.
Garden Drone Station
Garden Drone Station
An LV EU/FE-buffered station from which a BER-drawn drone lifts off and patrols farmland within a 4-block radius — tilling free dirt, planting seeds, fertilizing immature crops, clearing grass and bushes, and hauling ripe harvest back to the station.
LV
Incubator
Incubator
A 1×2 multiblock — mechanical base plus a glass dome. Mutates items by uranium irradiation and EU/FE: duplicates, transforms or creates new ones. Mode set by a chip, outcome is probabilistic with four rarity grades.
LV
Kok-Sagyz
Kok-Sagyz
A rubber-bearing dandelion from the Kazakh steppe — rubber you can grow. Flower on top, root two blocks down: dig the tip forever, the plant survives and grows it back.
Sprinkler
Sprinkler
A spinning head on a mast that sprays nutrient solution over everything growing within 4 blocks. The one machine in the mod that draws no EU/FE at all — no cable connects to it, and it runs on solution alone. Mounts on a floor or under a ceiling.
Greenhouse Controller
Greenhouse Controller
A sealed room of any shape whose woken seedbeds grow real vanilla amethyst clusters. The controller floods the air inside, so a dome, a stepped pyramid or an L-shaped wing all count, and a finished greenhouse shows it by losing the seams in its shell. Water, EU/FE and a sprinkler only make it faster; none of the three is required.
LV
Reinforced Bone Meal
Reinforced Bone Meal
Bone meal without the luck — a sapling always becomes a tree, a crop ripens at once, and everything else grows as from ordinary bone meal, minus the misfire. If nothing can grow, the meal is not used up and the world is left as it was.

Advanced Machines

1

Construction

5

Utility

29
Iron Chest
Iron Chest
A 36-slot chest — one row more than vanilla, with a 3D model, animated lid and its own sound. Needs no energy.
Silver Chest
Silver Chest
A 45-slot chest — the tier above iron (one more row), with a 3D model and animated lid. Needs no energy.
Gold Chest
Gold Chest
A 54-slot chest — the tier above silver (one more row), with a 3D model and animated lid. Needs no energy.
Electrum Chest
Electrum Chest
An 81-slot chest — the tier above gold. Nine rows behind a six-row window with a scrollbar. Needs no energy.
Storage Module
Storage Module
A 27-slot storage block: modules placed against each other work as one warehouse of up to 108 slots behind one window.
Stock Display Frame
Stock Display Frame
A frame you hang on a chest — it shows the item count inside, right on the frame. No energy needed; the number is only visible with a filter item placed in the frame.
LV
Enriched Uranium Torch
Enriched Uranium Torch
A decorative torch with a green flame and light level 14 — it even burns underwater. Needs no energy.
Industrial Workbench
Industrial Workbench
The Industrialist villager's job-site block — a buyer of the mod's resources for emeralds. Place it near an unemployed villager and he takes the profession.
Guide Book
Guide Book
An in-game tutorial book covering every mechanic of the mod — auto-given on a player's first join, opened with a right-click; tabs, pages, links. No energy.
Player Profile
Player Profile
A profile screen with career mod statistics and a mastery progression (40 levels, 8 ranks) that levels up from machine work and, far more slowly, from generator output.
Chests/Spawn Bonus Chest
Chests/Spawn Bonus Chest
When 'Bonus Chest' world option is on, Ala Industrial starter items are injected into the bonus chest on top of the vanilla loot.
Diamond Chest
Diamond Chest
A 108-slot chest — the top storage tier. Twelve rows behind a six-row scrolling window, and it shrugs off explosions. Needs no energy.
Large Mob Repeller
Large Mob Repeller
The top guard-field tier — a 24-block radius at 64 EU/FE/t; grown from the medium one with a Soul Vessel.
HV
House Inlet
House Inlet
The wall block a cable enters a shift worker's house through. It takes EU/FE only on its outer face and holds a reserve for the house's charging bed; the anchor of a house in the town, and where a new house is laid from.
LV
Drone Nest
Drone Nest
The landing pad of a builder drone over the town hall; a drone item goes into it and the drone takes one building from the town's order queue, clears its rubble, lays its road, fills its foundation and rebuilds it block by block to its intact look, and with nothing to do engraves the houses' plaques; charged by the settlement core only, the core's tier sets how many nests work.
LV
Town Dispatcher
Town Dispatcher
The construction desk of a work town, standing in its town hall: it puts the restoration plan together from three sheets, keeps the queue of building orders, holds the material buffer the builder drones take their blocks from, and shows whether the drones are working; one per town.
LV
Industrial Light
Industrial Light
A tiny 4×4-pixel light with warm light level 15 — place it on the floor, the ceiling or any wall. No menu, no energy.
Reception Capsule
Reception Capsule
Brings a settlement's shift workers back one at a time for EU/FE and materials, only while the settlement core is lit, the town has a restorer, its worker limit is not reached and a free house fit to live in waits for the new worker; every new worker gets a number of their own, unique in the world.
LV
Tap
Tap
A glass fitting on a tank or the end of a pipe. Lets fluid out into the world and gives liquid experience back as orbs. Right-click opens and closes it, redstone opens it too.
Charging Bed
Charging Bed
A two-cell bed in a shift worker's house, like a vanilla bed: a worker with a low battery lies down on it and charges; it holds no energy of its own and draws from its house's inlet.
Small Mob Repeller
Small Mob Repeller
A guard EU/FE-field — while powered, hostile mobs flee an 8-block radius and cannot approach. Grows into the medium and large tiers via the Soul Vessel.
LV
Sound Absorber
Sound Absorber
A block of tempered iron frame, grille and padding that muffles block and ambient sounds around it; absorbers touching by a face form a group, and the bigger the group, the wider and stronger the quiet zone.
Workstation
Workstation
A computer assembled from two casings stacked one on the other. Draws from the grid and serves as the player's own workstation.
MV
Medium Mob Repeller
Medium Mob Repeller
The second guard-field tier — a 16-block radius at 32 EU/FE/t; grown from the small one with a Soul Vessel.
MV
Monitor Core
Monitor Core
A modular wall of panels showing how much of each item is in the chests wired to it. The core powers and permits, the smart wire reads containers, and each panel displays one kind of item.
LV
Upgrade Table Casing
Upgrade Table Casing
A bench that fits permanent upgrades onto powered tools. Assembled from two casings stacked one on the other.
LV
Advanced Industrial Workbench
Advanced Industrial Workbench
The second tier of the Industrial Workbench — a 3×3 grid that remembers the last craft, keeps its items when the window closes, takes ingredients from pipes and hoppers by the remembered recipe and crafts by itself into a pipe below.
Electric Mob Trap
Electric Mob Trap
An electric chamber that weakly draws in hostile mobs, shocks them for EU/FE, gathers the loot into a nine-slot buffer and turns their experience into liquid experience; pipes take it all out.
LV
Settlement Core
Settlement Core
The heart of a work town, standing in its town hall: while the grid feeds it EU/FE it holds the settlement's territory, sets how many houses and shift workers the town may have and remembers its restorer; without power it goes dark and the town sleeps.
LV

Upgrades

3

Components

33
Iron Dust
Iron Dust
Dust and related intermediates (plate, billet) — what the Macerator and other machines turn ores into.
Tempered Iron
Tempered Iron
An ingot smelted from a vanilla iron ingot — the base material for the mod's tools, armor and block.
Iron Gear
Iron Gear
The gear family — stone, iron, gold and silver; crafting components for machinery still to come.
Electronic Circuit
Electronic Circuit
The base crafting component — the 'brain' of nearly every LV machine and storage block.
Machine Casing
Machine Casing
A full-cube base block for building machines — from 8 iron plates. LV machines (macerator, extractor, compressor) are crafted on top of it.
Copper Coil
Copper Coil
A crafting component — copper cable wound on a tin core; gates the Electric Drill.
Battery
Battery
The first EU/FE carrier — a 2 000 EU/FE rechargeable battery that stacks by charge level and gives its energy back to the grid or to another item.
LV
Water Wheel
Water Wheel
Water mill wheel — placed in the wheel slot of a water mill; without it, no generation. Three grades: a better wheel makes more EU/FE and lasts far longer. Wears out while generating.
Wooden Rotor
Wooden Rotor
Wind turbine blades — placed in the rotor slot of any T1/T2 wind mill; without it, no generation. Three grades: a better rotor makes more EU/FE and lasts far longer. Wears out while generating.
Network Analyzer
Network Analyzer
A hand-held diagnostic tool — right-click a cable to view that power network's stats and highlight it in the world.
Empty Chip
Empty Chip
The blank base for machine upgrade chips; has no effect on its own.
Solar Evolution Chip
Solar Evolution Chip
Three evolution chips — solar (day), lunar (night) and resonance (the third rung) — that evolve basic panels and wind mills into T2 and the T2 day panel onward, carrying accumulated NBT energy over.
Rubber
Rubber
A material made from oil and sulfur — the Polymerizer makes raw rubber, then a heated Vulcanizer turns it into rubber.
LV
Advanced Circuit
Advanced Circuit
The MV tier of the circuit — the base board rewired with gold and sealed in rubber.
MV
Advanced Machine Casing
Advanced Machine Casing
A full-cube base block for MV machines — a plain casing with two advanced circuits, clad in 6 tempered-iron plates.
MV
Choke
Choke
The choke in three tiers — a winding on a laminated core that smooths surges in the line; each tier is built around the one below it.
Ceramic Plate
Ceramic Plate
Cut from a carbon briquette, four at a time; four plates assemble into a block of carbon ceramic.
Core Barrel
Core Barrel
The core barrel and the column and row bore modules — the parts an upgrade that makes a drill dig three blocks tall or wide (together, a cross of five blocks) is built from.
Lapotron Crystal
Lapotron Crystal
A crafting material that is never crafted directly: its blank absorbs 500 000 EU/FE in a charge slot and turns into the finished crystal, which holds no charge of its own.
HV
Town Hall Plan Sheet
Town Hall Plan Sheet
One of the three sheets of a work town's hall restoration plan — it lies in a fixed spot of every town of its style and a lost one can be crafted; three sheets of one style are put together into a restoration plan at the dispatcher.
Blank Module
Blank Module
The blank module — the common base for item upgrades — and the first module made from it, the electromagnet filter module.
Duplication Chip
Duplication Chip
Three chips set the Incubator's mode — duplicate, transform or create. They are never consumed, but without one the machine will not start.
House Plan
House Plan
The plan of one of the four capsule house types of a work town. The town learns it once and for good, and then the drones restore and build houses of that type. Found in the ruin of its house, or crafted.
Restoration Plan
Restoration Plan
The plan a construction drone restores a work-town building by; it carries only a reference to the intact template of its style's building. Put together from three plan sheets at the dispatcher.
Basic Bearing
Basic Bearing
Basic and reinforced bearings — rotating joints for machinery, built from parts that until now had almost no consumer recipe.
Resonant Shard
Resonant Shard
Materials only the Incubator yields: the four first rungs of the evolution ladders, plus depleted uranium and irradiated slag.
Random Jump Chip
Random Jump Chip
The Spatial Crystal, the Resonance Coil and the Random Jump Chip — three steps that unlock the teleporter's random jump.
Resonant Crystal
Resonant Crystal
A crafting material that is never crafted directly: its blank absorbs 1 500 000 EU/FE in a charge slot and turns into the finished crystal, which holds no charge of its own.
HV
Energy Clot I
Energy Clot I
Three tiers of clots — the grid's surplus, frozen solid by the Energy Condenser. The main ingredient of overclockers; tiers II and III also go into crystals.
Carbon Briquette
Carbon Briquette
Fired in the alloy smelter from two double carbon rods and slag; split into plates one way only — the quench press.
Carbon Rod
Carbon Rod
Sixteen coal dust under the press; two rods under the forge hammer make a doubled one — the first two rungs of the ceramic chain.
Fluxweave Cloth
Fluxweave Cloth
The EU/FE armour intermediates: thread is plated in the Galvanic Bath, four threads make one bolt of cloth — and cloth is what repairs the finished set.
Energy Crystal
Energy Crystal
A crafting material that is never crafted directly: its blank absorbs 100 000 EU/FE in a charge slot and turns into the finished crystal, which holds no charge of its own.
MV

Items

35
Forge Hammer
Forge Hammer
A pre-machine hand tool: put the hammer and an ingot on the crafting grid to get a metal plate. The hammer stays in the grid and loses 1 durability per plate.
Wrench
Wrench
Configures Item Pipe faces and dismantles the mod's blocks.
Tempered Iron Pickaxe
Tempered Iron Pickaxe
A hand-held tempered-iron pickaxe — slightly better than vanilla iron in every stat, but it cannot mine diamond-level blocks.
Tempered Iron Tools
Tempered Iron Tools
A set of five hand tools made of tempered iron — pickaxe, axe, hoe, shovel and sword; slightly better than vanilla iron, but they cannot mine diamond-level blocks.
Tempered Iron Chestplate
Tempered Iron Chestplate
A full tempered-iron armor set — helmet, chestplate, leggings and boots; tougher than iron, repaired with tempered iron.
Scythe
Scythe
An AOE tool that clears leaves, grass, flowers and other decorative foliage in a single swing, and with Shift held — an AOE sickle that harvests ripe crops. Harvesting has a chance to yield an extra seed, and that chance grows with the scythe's tier. Eight material tiers from wood to netherite.
Battery Pouch
Battery Pouch
A chargeable item pouch — holds 128 weight, runs on a built-in 2000 EU/FE battery and locks when it runs out of charge.
LV
Shielding Pouch
Shielding Pouch
The second tier of the Battery Pouch, lined with lead: the same 128 weight and 2000 EU/FE, but radioactive contents irradiate nobody — not the carrier, not the mobs around them.
LV
Vacuum Capsule
Vacuum Capsule
A stackable one-bucket fluid container — up to 16 capsules of one fluid per stack, filled from the world or the mod's tanks.
Electric Drill
Electric Drill
A rechargeable diamond-tier pickaxe that runs on EU/FE — mines like diamond while charged, spends EU/FE per block, never breaks.
LV
Electric Shovel
Electric Shovel
A rechargeable EU/FE-powered shovel — digs earth, sand and gravel while charged, spends EU/FE per block, never breaks.
LV
Electric Chainsaw
Electric Chainsaw
A rechargeable EU/FE-powered axe — cuts wood and leaves while charged, spends EU/FE per block, never breaks.
LV
Electric Hoe
Electric Hoe
A rechargeable EU/FE-powered hoe — tills farmland and breaks hay, leaves and moss faster than a diamond one, spending 50 EU/FE per use; never breaks.
LV
Electromagnet
Electromagnet
An EU/FE-rechargeable item in any inventory slot that draws nearby loose drops toward the player, spending EU/FE per item.
LV
Energy Pack
Energy Pack
A wearable EU/FE buffer in the chest slot — 20 000 EU/FE that keeps the powered items in your inventory topped up.
LV
Jetpack
Jetpack
A chest-slot EU/FE flight device — thrust while jump is held, a soft powerless glide when drained.
LV
Fluxweave Armor
Fluxweave Armor
The mod's first full EU/FE armour set — Fluxweave helmet, chestplate, leggings and boots; charge switches on a utility kit without ever switching protection off.
LV
Fluxweave Helmet
Fluxweave Helmet
The Fluxweave EU/FE helmet — while charged it gives underwater breathing and faster swimming; protection stays at the iron-helmet line.
LV
Fluxweave Chestplate
Fluxweave Chestplate
The Fluxweave EU/FE chestplate — while charged it blunts heavy hits and resists knockback; protection stays at the iron-chestplate line.
LV
Fluxweave Leggings
Fluxweave Leggings
The Fluxweave EU/FE leggings — while charged they add run speed and can switch on a step assist; protection stays at the iron-leggings line.
LV
Fluxweave Boots
Fluxweave Boots
The Fluxweave EU/FE boots — while charged they halve fall damage; protection stays at the iron-boots line.
LV
Wind Gauge
Wind Gauge
Measures the wind speed where the player stands, for picking a wind mill's height.
Teleporter Remote
Teleporter Remote
A handheld beacon-remote — binds to a teleporter station via shift-right-click and triggers a jump to it for EU/FE paid by the station.
LV
Geiger Counter
Geiger Counter
Clicks near radiation from any inventory slot — the only feedback radiation has.
Antirad Bar
Antirad Bar
A milk bar with inulin — four bites, each takes a quarter of the radiation scale off; the whole bar clears it like a bucket of milk but leaves other effects alone. Edible on a full stomach.
Insulated Chestplate
Insulated Chestplate
Leather armour dipped in slime — helmet, chestplate, leggings and boots that soak up a bare cable's shock and spend durability doing it.
Iodine Tablets
Iodine Tablets
Radiation prevention — one tablet halves how fast the dose builds up for 5 minutes. It does not remove a dose you already have. Made from kelp ash through the galvanic bath and the compressor.
Rubber Chewing Gum
Rubber Chewing Gum
Gum from kok sagyz rubber and inulin — chewed in under a second, it clears nausea and keeps it away for three minutes. Not filling; chew it on a full stomach.
Oak Boat with Iron Chest
Oak Boat with Iron Chest
A vanilla boat of any wood carrying a mod chest on the stern — it holds as much as the chest itself (36–108 slots) and sails like a vanilla chest boat.
Soul Vessel
Soul Vessel
A soul reservoir that upgrades the Mob Repeller — filled only by the player's own hostile-mob kills; a full vessel is consumed to evolve the block.
Advanced Electromagnet
Advanced Electromagnet
Tier-two electromagnet — a 9-block radius instead of 5, and the only one that also pulls experience.
LV
Solar Fluxweave Helmet
Solar Fluxweave Helmet
A Fluxweave helmet with a solar panel on top — in daylight under an open sky it generates EU/FE by itself and tops up everything you carry; otherwise it is an ordinary Fluxweave helmet.
LV
Shielding Chestplate
Shielding Chestplate
The anti-radiation set — helmet, chestplate, leggings and boots of leather, rubber and yellow dye; it cuts the dose, spends durability doing it, and seals the wearer completely.
Electric Bow
Electric Bow
A rechargeable EU/FE bow — a 0.8 s draw instead of 1, an arrow 15% faster, twice as tight a group and one point more damage; 150 EU/FE per shot, arrows still needed. Flat, its arrows drop at your feet; it never breaks.
LV
Electric Saber
Electric Saber
A rechargeable EU/FE melee weapon — 12 damage and a block of extra reach while the blade is lit; 100 EU/FE per hit, and the discharge staggers the target. Shift-right-click switches it off; it never breaks.
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