Electric Bow

Electric Bow

alaindustrial:electric_bow
ItemsLVImplementeditemenergyweaponcombatbowranged

Summary

The Electric Bow is the ranged half of the combat branch of the powered-equipment line: after the Electric Saber (melee), shooting gets its turn. Same contract as the rest of the line — it runs on EU/FE instead of durability and never breaks — except that, unlike the saber, a flat bow does not become an ordinary one: its arrow drops at your feet. Otherwise an unbreakable bow would be a free weapon forever, with no reason to charge it.

Charge buys a better shot, not free arrows: arrows are used up exactly as with a vanilla bow, and EU/FE is paid on top — for a quick draw and a fast, tight arrow.

StateFull drawArrow speedPoint-blank damageSpreadCost
Charged (≥ 150 EU/FE)0.8 s (16 ticks)3.45 blocks/tick (69 blocks/s)7 (crit 7–11)half150 EU/FE per shot
Flat1.0 s (20 ticks)0.1 blocks/tick — drops at your feet1, no crit—arrow spent, no EU/FE

A flat bow drops its arrow about a block ahead, however far it is drawn. A full 10 000 EU/FE buffer lasts 66 shots.

Like the mod's other EU/FE items, the bow has no durability and never breaks: the bar under the icon shows charge (gold, the LV colour), not wear.

Energy

Its own EU/FE buffer, outside the energy network. It charges in the Battery Box slot, from a worn Energy Pack and on the Charging Station, and spends charge only on shots that actually happen.

WhatValue
Rolepowered hand weapon with an EU/FE buffer: a consumer at a charger
Buffer10 000 EU/FE
ChargingBattery Box slot / worn pack, ≤ 32 EU/FE/tick (capped by the LV ceiling) → a full charge in ~16 s
Drain150 EU/FE per shot of a charged bow
Idle drainnone
Component(Long, persistent + network-synchronised) — shared by every powered item in the mod

The drain happens server-side only and only when an arrow actually leaves: without arrows the bow will not draw, and a release too short to fire does not shoot — neither costs any charge. Creative mode spends nothing. The Frugal Stroke skill lowers the price of a shot the same way it lowers the work of the line's other tools.

Low-charge warning. When the charge falls below 10% of capacity, the owner hears a short beep and sees "Low charge: item name — N%" above the hotbar. The warning is personal: only the player using the item gets it. It fires once, on crossing the threshold; while the item stays below it and keeps spending, it repeats no more than once every 60 seconds, and an item picked up already low warns on its first spend. When what is left no longer pays for the next action (a block, a hit or a shot), a separate signal sounds and the line "Out of charge: item name" appears — once, until the item is charged back above the price of an action. Such an item never reaches zero: below the price of an action it works as a plain one, without the electric drive. Creative players and spectators get no warning. The switch is.

Inventory

Not applicable — the bow has no internal item storage (stacks to 1).

Block properties

Not applicable (item).

Recipes

Crafting — the same frame as the rest of the line, with a vanilla bow in the centre: a row of iron ingots on top, two batteries at the sides, two copper coils and an electronic circuit at the bottom. The batteries' charge carries over into the finished bow. The recipe unlocks in the book once the player has a copper coil, an electronic circuit and a bow (advancement recipes/misc/electric_bow).

Behaviour

Progression

Crafting

Shaped Crafting
Any Iron Ingot
Any Iron Ingot
Any Iron Ingot
Battery
bow
Battery
Copper Coil
Electronic Circuit
Copper Coil
Crafting Table
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Electric Bow
Electric Bow