Jetpack

Jetpack

alaindustrial:jetpack
ItemsLVImplementeditemenergyjetpackflightequipment

Summary

The Jetpack is a worn EU/FE flight device: it occupies the chest slot (instead of armor) and carries a 30,000 EU/FE buffer. Hold jump in the air and the engine thrusts you upward, burning 50 EU/FE/tick: a full charge is ~30 seconds of continuous flight. Release jump — a normal fall. Out of charge mid-flight (or above the altitude ceiling) the same held jump turns into a free powerless glide: the sink rate is damped and the landing deals no damage. The glide is THIS flight's safety net: it engages only if the engine actually fired during the current flight — a jetpack that started empty falls like plain clothing, no "levitation". The buffer always burns to a clean zero: the last thrust tick takes whatever remainder is left below the per-tick cost. The safety is the engine, not the garment: letting go of jump mid-air and dropping still hurts.

This is tier 1 (LV): a modest climb rate, one thrust mode, no hovering. It charges wherever the mod's whole powered family does — the Battery Box charge slot — and from an Energy Pack, though only while the jetpack sits in the inventory: the worn pack occupies the same chest slot, so the two are never worn together.

Like the Energy Pack the jetpack is not vanilla armor: no durability, no enchantments, no repair; it grants 5 armor points (one under an iron chestplate's 6) through an attribute modifier — the price of the occupied slot, and protection in flight.

Energy

Its own EU/FE buffer, off the grid. Charged in the Battery Box slot, by an Energy Pack (while carried) and by other mods' chargers; spends charge only on ticks of actual thrust.

FieldValue
Roleworn consumable with an EU/FE buffer: a consumer at a charger
Buffer30,000 EU/FE
ChargingBattery Box slot / Energy Pack / foreign chargers, ≤ 32 EU/FE/tick (the LV ceiling)
Draw50 EU/FE per tick of thrust; gliding and idling are free
Passive drainnone
Component(Long, persistent + networkSynchronized) — the shared component of every powered item in the mod

The draw is taken server-side only (in 26.2 is called only on a ServerLevel); the server sees the held jump through the vanilla input sync, so the jetpack ships no custom packet. A creative/spectating owner pays nothing (the rule shared by every EU/FE item, the flight and the safety still work.

Low-charge warning. When the charge falls below 10% of capacity, the owner hears a short beep and sees "Low charge: Jetpack — N%" above the hotbar. The warning is personal: only the player wearing the jetpack gets it, not those nearby. While thrust keeps burning below the threshold the beep repeats once a second (10% is about three seconds of thrust), and when the buffer reaches zero a separate signal plays together with an "Out of charge: Jetpack" line. Creative players and spectators get no warning, because their charge is not spent. The switch is.

Inventory

Not applicable — an item (stacks to 1) holding only its EU/FE charge.

Block properties

Not applicable (item).

Recipes

Crafted on a workbench (a full 3×3 grid — the priciest powered item in the mod): an iron shell, an Energy Pack at the centre (the tank and the heart of the jetpack), two batteries at its sides (the engine starters), an Electronic Circuit on top (the thrust controller), and two tin nozzles around a Copper Coil (the turbine) at the bottom.

IEI
BPB
TCT

Behaviour

Progression

Crafting

Shaped Crafting
Any Iron Ingot
Electronic Circuit
Any Iron Ingot
Battery
Energy Pack
Battery
Any Tin Ingot
Copper Coil
Any Tin Ingot
Crafting Table
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Jetpack
Jetpack