Small Mob Repeller

Small Mob Repeller

alaindustrial:mob_repeller
UtilityLVImplementedutilityenergydefensemob-repellertier-lv

Summary

The Mob Repeller is a guard block: while it is wired to the grid and its field is on, hostile mobs flee the zone around it — the way a creeper runs from a cat — and cannot approach your base. Passive animals, villagers and players are untouched; neutral mobs (enderman, zombified piglin) are expelled only when already angry.

This is the first tier: an 8-block radius in every direction (a cube). The block upgrades — insert a full Soul Vessel into its slot and the repeller grows into the Medium Repeller with a 16-block radius.

Quick example: place a repeller by your door and run an LV cable from a Battery Box — at night creepers no longer hug the walls and skeletons stop sniping from the porch. You still need torches against spawns inside the zone: the field drives mobs out, it does not stop them from appearing.

Energy

A pure LV consumer. The field is an upkeep cost: while enabled it drains 8 EU/FE/t whether or not any mobs are near. Run out of energy and the field goes dark — mobs can approach again.

WhatValue
Internal buffer2,000 EU/FE
Field upkeep8 EU/FE/t (constant while enabled)
Inputup to 32 EU/FE/t (LV)

Energy is accepted through all six faces.

Field behaviour

Twice a second the block sweeps its zone and expels actively hostile mobs:

WhoWhat happens
Regular monsters (zombies, skeletons, creepers, spiders…)Turn and run past the boundary
Piglins and hoglinsFear the block natively (like soul torches) — even slightly beyond the field
Fliers (phantom, ghast, vex) and slimesAre pushed out
Enderman (angered)Teleports away
Enderman (calm), zombified piglin (calm)Left alone — until provoked
ShulkerNot expelled (anchored to its block) — the single exception
Passive mobs, villagers, playersUnaffected

The zone is a 17×17×17 cube (radius 8 in every direction), matching the highlight dome.

Interface

Right-click opens the screen: energy level, the Soul Vessel slot and the dome button — it shows the zone boundary in the world to you personally (a translucent cube with a wireframe). Other players do not see your dome. The button is a toggle; the dome clears itself if the block is removed.

Any Soul Vessel fits the slot, even an empty one: the line under it says how many souls are still missing. Once 80 are in, the block consumes the vessel whole on the next tick and becomes a Medium Repeller, keeping its stored energy. Souls beyond the threshold burn with the vessel — don't overcharge it.

Redstone. A signal on the block (a lever, a button, a comparator) switches the field off: it goes dark and stops drawing power. Remove the signal and it runs again.

Block properties

A full machine-casing block with silver trim and a soul emitter on top. While working, the emitter glows teal (light level 14 — a torch).

WhatValue
Shapefull block
Toolpickaxe
Glow14 while the field is active (vanilla torch)

Progression

TierRadiusUpkeepHow to get
Small (this block)88 EU/FE/tCrafting
Medium1632 EU/FE/tSoul Vessel (80 souls) into the small one
Large2464 EU/FE/tSoul Vessel (250 souls) into the medium one

Recipes

Crafting table 3×3: 4 silver plates in the corners, a soul lantern on top, an advanced circuit at the bottom, 2 copper coils on the sides, and an advanced machine casing in the centre.

[Silver Plate] [Soul Lantern] [Silver Plate]
[Copper Coil] [Advanced Machine Casing] [Copper Coil]
[Silver Plate] [Advanced Circuit] [Silver Plate]

The medium and large versions cannot be crafted — they are grown with the Soul Vessel only.

Crafting

Shaped Crafting
Any Silver Plate
Soul Lantern
Any Silver Plate
Copper Coil
Advanced Machine Casing
Copper Coil
Any Silver Plate
Advanced Circuit
Any Silver Plate
Crafting Table
Small Mob Repeller
Small Mob Repeller