Tap

Tap

alaindustrial:fluid_tap
UtilityImplementedutilityfluidexperiencemob-farmredstone

Summary

The Tap lets fluid out of a tank, a pump, a machine, the Electric Mob Trap or the end of a fluid pipe, back into the world. Any fluid works: water, lava, oil and the mod's other fluids, liquid experience, and fluids of other mods. It is a fitting in the style of the fluid pipes: a glass tube, a glass elbow, a tube down with steel flanges and a red lever on the side. The fluid itself shows through the glass, with its colour and its level. It takes no energy: the tap is just a valve.

Quick example: screw the tap onto a tank of water and right-click it. The lever turns and a water block appears under the nozzle. Under a mob trap the tap gives liquid experience back as orbs that fly to the player.

How to place it

The tap points its nozzle away from what it is fixed to. The face it is screwed onto is its intake.

Where you clickFormWhat it looks like
A side face of a block (tank, pump, pipe)wallthe tube leaves the source horizontally, an elbow, a tube down, the nozzle at the bottom of the cell
The underside of a block (under the trap, under a tank)ceilingthe tube comes down from above, the elbow turns toward the player, the nozzle sits on the front edge of the cell
The floorwallnozzle toward the player, intake at the back

In the ceiling form the fluid and the orbs come out in front of the tap, not back under the trap, whose reach would pull them in again.

Where it takes fluid from

Only through the intake face. The other five faces neither take nor give fluid.

The tap's buffer holds 1000 mB, one bucket.

How it lets fluid out

Right-click opens and closes the tap; the lever shows which. A redstone signal holds the tap open too, even if a click closed it. It is open when opened by hand or when it has a signal.

An open tap lets the fluid out through the nozzle, into the cell it points at: under the nozzle for the wall form, in front of the tap for the ceiling form.

What is in the tapWhat the open tap does
Liquid experience (tag c:experience)every 10 ticks one vanilla experience orb of up to 5 points, while a player is within 8 blocks of the nozzle
A fluid with a block and a bucket (water, lava, oil and so on), a tank or other holder under the nozzlepours into it, up to 200 mB a tick
The same fluid, nothing under the nozzleplaces one source block, at most once every 20 ticks, once the tap and the source behind it hold a bucket (1000 mB)
A fluid with no block in the world (steam)does not pour it; on opening, the line "This fluid cannot be poured out" above the hotbar

Block properties

Model: variant 2 "pipe-style fitting" (the owner's choice, 2026-10-21), generator tools/model_sources/fluid_tap/build_fluid_tap.py. The tubes have the cross-section of the mod's fluid pipes: a 4×4 px glass tube and 6×6 px steel ring flanges, so a pipe at the intake continues into the tap without a step.

WhatValue
Shapenot a full cube: 6×6 px tubes. Wall: a horizontal tube 6×6×11 px at height 5–11 px and a drop 6×4×6 px to the nozzle; ceiling: a drop 6×11×6 px from the top and an outlet 6×6×5 px to the front edge
Collision and outlinethe same tubes, boxes assembled once per form and facing
Occlusion: neighbours keep their faces, light passes
Hardness1.5 / 6.0, copper sound; tool: pickaxe
Statesfacing (4 sides), ceiling (form), open (opened by hand or by redstone, turns the lever)
Renderingthe block model and a fluid renderer: the fluid behind the glass is drawn with its own texture and colour, by the buffer's level; the client gets it at once on a change of fluid and at most every 10 ticks on a change of level
Itemthe empty glass fitting, no fluid
Soundno sounds of its own; a block from a bucket sounds like a bucket, the orbs chime when picked up
Dropthe tap itself; liquid experience in the buffer drops as orbs when it is broken (less than a point is lost), any other fluid is lost

Recipe

Crafting table 3×3: three fluid pipes in an elbow, a lever and an iron ingot (the nozzle).

[Fluid Pipe] [Fluid Pipe] [Lever]
[ ] [Fluid Pipe] [ ]
[ ] [Iron Ingot] [ ]

Progression

You need it whenever a fluid has to go back into the world: draining a tank of water or lava, pouring oil into a tank below, giving the player the experience from the Electric Mob Trap (mobs, liquid experience, tap, orbs to the player). Depositing your own experience into a tank (an "experience bank") will be a separate task.

Crafting

Shaped Crafting
Fluid Pipe
Fluid Pipe
Lever
Fluid Pipe
Iron Ingot
Crafting Table
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Tap
Tap