Component Repair Bench

Component Repair Bench

alaindustrial:component_repair_bench
MachinesLVImplementedtier-lvrepairwearrotorwater-millquality-of-life

Summary

The Component Repair Bench restores worn wind mill rotors and water mill wheels instead of making you craft new ones. One repair clears the wear, costs one item of the grade's material plus EU/FE — and permanently lowers that part's maximum durability by 20 % of its original value.

The point is a choice, not free maintenance: repairing is cheaper in metal, but a part gets exactly four repairs, after which the bench refuses and it has to be replaced anyway.

Energy

FieldValue
Roleconsumer
Buffer (EU/FE)800
Max input (EU/FE/tick)32 (LV)
Max output (EU/FE/tick)n/a
EU/FE/tick8

Energy is accepted on every face except the front: that is the working face, and neither a cable nor a hopper connects through it.

Processing

FieldValue
Recipe typenone — the bench uses no recipes
Duration (ticks)1200 / 2400 / 3600 — exactly 1 / 2 / 3 minutes (by grade)
Auto-outputtrue — a hopper collects the finished part

The bench has no recipes on purpose: a repair does not turn one item into another, it changes the properties of the same item in the slot. What is repaired, and with what, by code and config.

GradeMaterial (1)EU/FE per repairTicks
Plainiron plate9,6001200
Reinforced (*_reinforced)tempered iron plate19,2002400
Advanced (*_advanced)electronic circuit28,8003600

A rotor and a wheel of the same grade repair identically: the price follows the grade, not the family. Overclocker chips work as they do in any other machine — shorter operations, higher draw.

Inventory

SlotAcceptsCount
Material (left)iron plate, tempered iron plate or electronic circuitstack
Component (right)any grade of rotor or wheel1

The component sits on the right, where other machines put their output slot, and that is not a layout mistake: a repair produces no new item, so the part goes in and comes out of the same slot. The arrow shows the material on the left being consumed into the component on the right.

Automation. A hopper may only insert what the bench can actually work on — a worn part with repairs left. It may only extract what the bench has finished with: a repaired part, or one that has used up its allowance. So a "hopper in, bench, hopper out" line works and never loops. By hand you may insert any part, including a spent one — otherwise you could not read why it is being refused.

Interface

The status line is never blank. On an empty bench it asks for a worn component; after that it names the single reason for the hold: "Nothing to repair", "Repair limit reached", "Needs repair material" — or "Repairing" while it works.

Translucent ghost items in the empty slots show what belongs there: the three materials cycle on the left, the rotor and the wheel on the right. Once a component is loaded the left ghost stops cycling and shows exactly the material that grade needs.

Hovering the arrow stands in for the recipe-viewer entry this machine cannot have: it prints the repair cost, how much durability the repair burns, and how many repairs the component has left.

Block Properties

FieldValue
Shapefull cube
Hardness3.0
Blast resistance6.0
Toolpickaxe
Drops with energy NBTfalse

Sound

While a repair runs, the bench rings with soft rhythmic hammer taps on a small anvil — the loop (pattern A, default 0.35). It falls silent when idle.

Recipes

Progression

Crafting

Shaped Crafting
Iron Plate
Iron Plate
Iron Plate
Any Iron Ingot
Machine Casing
Any Iron Ingot
Any Iron Ingot
Electronic Circuit
Any Iron Ingot
Crafting Table
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Component Repair Bench
Component Repair Bench