Steam Nozzle
alaindustrial:steam_nozzle
Summary
The Steam Nozzle is the reactor's exhaust. Water boiled inside the reactor columns becomes steam, the steam piles up in the columns, and it has to go somewhere. The nozzle is that somewhere: it takes steam from an ordinary fluid pipe, releases it into the block it faces, and the steam is gone. Nothing can ever be taken back out of it.
Why the exhaust is a block and not a rule. If steam simply evaporated inside the column the loop would be half a loop: the player would plumb water in and never think about cooling again. Steam that has to be piped back out turns cooling into a real circuit with two ends — and it gives the room its silhouette: pipes going in low, pipes coming out high, and something hissing at the end of them.
What it does
| Property | Value |
|---|---|
| Accepts | steam only |
| Gives up | nothing — not a drop can be extracted from its tank |
| Tank | = 500 mB |
| Vent rate | = 100 mB/t |
| Where a pipe connects | any face except the one the mouth points at |
| Particles | CLOUD in front of the mouth, the number of puffs scaled to the real flow (1…8) |
The tank is deliberately tiny — five ticks of flow. Its job is to smooth a line that briefly outran the nozzle, not to store anything: a large one would let a player park steam in it waiting for stage 5's turbine, and "steam that reaches a nozzle is gone" would stop being the truth the whole loop is balanced against.
The mouth is not published to pipes on purpose. Otherwise the exhaust line could be run into the very block the nozzle vents into, and it would quietly start feeding itself.
It needs open air in front of the mouth
Steam is released into the block the nozzle faces. If that block cannot be replaced (a wall, the ground, another machine), the nozzle stalls: its tank stays full, the line behind it backs up, the columns stop boiling and the reactor's temperature climbs.
There is no message about it and there will not be — a nozzle buried in a wall does nothing, exactly as a real one would. The consequence shows up where it matters instead: on the controller the steam bar turns amber from 90 % and its label reads "exhaust blocked", and the heat gauge rises.
How many nozzles you need
One nozzle vents 100 mB/t, one pipe carries 50 mB/t , and one reactor inlet also carries 50 mB/t. Steam is born 1:1 from the water boiled, and a room at the HV ceiling makes 250…273 mB of steam a tick (six columns in a 2×3 block — 250, a 12×12×12 hall — 273), so a reactor's full exhaust is six inlets out, six pipe runs and three nozzles. A reactor that gets its water back after a drought boils more for a while — up to 250 mB/t on top of that on a full gauge — and the surplus shrinks as the temperature falls. Per-layout figures are in
The pipe running into a nozzle has to push into it: set that pipe face to insert mode with a wrench, as with any other fluid consumer.
Block properties
| Field | Value |
|---|---|
| Shape | 10×10×10 along the mouth's direction (Block.box, one per facing) — not a full cube: the spigot sticks 10 pixels of 16 out from the wall |
| Occlusion | |
| Hardness | 4.0 |
| Blast resistance | 20.0 |
| Tool | pickaxe (required for drops) |
| Sound | metal |
| Blockstates | facing — all six directions |
| Block entity | yes, ticks on the server only |
| NBT | SteamMb — how much steam is in the tank |
Orientation comes from the face the player clicked: the mouth always points away from the surface the nozzle was pressed against. It can be hung from a ceiling or set into a floor just as well — the placement decides the direction, there is no separate rotation step.
The steam level is never synced to clients: the puff is spawned with on the server, which broadcasts it to everyone in range by itself. There would be nothing to show anyway — steam is invisible on the model.
Where to put it
A nozzle is not part of the shell. Placed inside the room it takes an interior cell (legal but pointless — the steam stays in the room); placed into a wall in place of a shell block it makes a breach and the room comes apart. Its place is outside, on the wall next to a reactor inlet, with the mouth pointing into open air.
Recipes
Craft — ×2 at a time.
I I = iron ingot ×3
I P I P = fluid pipe ×1
C C = machine casing ×1
The recipe is deliberately cheap and asks for neither palladium nor shielding alloy: a nozzle hangs outside the sealed room, so it neither holds pressure nor shields anything. The expensive part of the circuit is the inlets, not the exhaust, and three nozzles must not cost as much as another wall.
Progression
Tier: none (the block has no energy at all). Requires: a fluid pipe and a machine casing — ordinary fluid logistics, learned long before the reactor. Unlocks: a closed cooling circuit. Without an exhaust the steam tanks in the columns fill, boiling stops and there is no cooling.
Related
Steam — the fluid itself: why it has no world form and cannot be bucketed. Reactor Column — where the steam is born and why it has to leave. Reactor Inlet — how steam gets out of a sealed room. Reactor Controller — where a stalled exhaust becomes visible. Fluid Pipe — what carries the steam to the nozzle.
Crafting
Shaped Crafting
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Steam Nozzle