Random Jump Chip

Random Jump Chip

alaindustrial:rtp_chip
ComponentsImplementedcomponentchipcoilteleportresonance

Summary

The resonance chain is three items, each made from the one before it, existing for a single purpose: teaching the teleporter station to throw you at a random point in the world.

StepWhat it isMade from
Spatial Crystalthe chain's raw stockender pearl, amethyst, glowstone dust
Resonance Coila general-purpose component, the step above the Copper Coilcopper coils, resonant shards, a crystal
Random Jump Chipthe station's upgradean empty chip, coils, a chorus fruit, redstone

The whole chain is crafted on a workbench — no machine is needed for any of it.

The Resonance Coil is not a teleporter part. It is built as an ordinary component one tier above the copper coil, and the chip is merely its only consumer today. It is groundwork: the next part that needs something stronger than copper winding will take this.

Energy

None of the three stores or spends energy — they are ingredients. The energy is spent by the station, at the moment of the jump (see teleporter).

How it's used

The chip is fitted by hand, not dropped into a slot. Hold it and shift-right-click a placed teleporter station. The chip is consumed and the station keeps the module for good — nothing appears on its screen, the module simply starts working.

Why sneaking: a plain right-click on the station opens its screen, and the click would never reach the item at all. It is also the gesture the remote already uses to bind that same station.

The module survives the block being broken: a mined station carries it on the item, along with its stored EU/FE and its privacy flag. A base can be moved without losing the chip.

There is no way to get the chip back out. One chip, one station.

Block Properties

Not applicable (items). Stack size: 64 each.

Recipes

All three are ordinary 3×3 workbench crafts.

Spatial Crystal: amethyst shards above and to the sides, an ender pearl in the middle, glowstone dust below.

Resonance Coil: resonant shards top and bottom, copper coils to the sides, a spatial crystal in the middle.

Random Jump Chip: a chorus fruit on top, two resonance coils flanking an empty chip, redstone below.

Each recipe unlocks in the book as soon as you hold any one of its ingredients.

Progression

Components with no tier of their own, but end-game in practice: the chain needs the End (pearls, chorus fruit), the Incubator (the resonant shard) and a working HV teleporter station. The resonant shard was a dead end until this: the Incubator could make one and nothing anywhere consumed it. The coil is its first sink. Grows into: further parts that need a winding better than copper.

Teleporter — the chip's only consumer. Copper Coil — the step below. Empty Chip — the blank base. Mutation products — where the resonant shard comes from.

Crafting

Shaped Crafting
Chorus Fruit
Resonance Coil
Empty Chip
Resonance Coil
Redstone
Crafting Table
Random Jump Chip
Random Jump Chip