Teleporter

Teleporter

alaindustrial:teleporter
Advanced MachinesHVImplementedtier-hvadvanced_machineteleport

Summary

The end of the long walk back. Park a station at your base, keep the remote in your pocket, and the mine is never far from home again. The station banks the power and pays for the jump itself; the remote only picks where. A trip is exactly as reliable as your base is charged: a full station is good for 25–50 trips home.

How it works

  1. Place the station at your base and wire it up — it quietly banks up to 500,000 EU/FE.
  2. Shift-right-click it with the remote — point saved. Name it, or leave it as "Teleporter 1".
  3. Right-click the remote anywhere — the list opens with the first point already selected.
  4. Hit Teleport — you're home.
The remote works from either hand, and needs no clear sky to point at. Clicking stone, dirt or any block without its own action opens the list too — a mine has no sky, and a mine is exactly where you need it. Chests, crafting tables and machines still open as normal.

One remote remembers up to 16 stations. Binding the same one twice does nothing — no duplicates.

The jump

Five seconds of wind-up: a purple vortex tightens around you — bystanders see it, and so do you in third person — a hum rises, and in the last second the screen fades almost to black. Then it snaps clear: you're there. What cancels it: stepping more than 2 blocks, taking damage, dying, logging out. A cancelled jump costs nothing — energy is only spent once you land. You cannot teleport out of a fight; you can absolutely finish mining and leave. After a jump, one minute of cooldown. You cannot jump while riding a horse, boat or minecart — dismount first. Pets and leashed mobs stay behind: only you travel.

What it costs

The target station pays, not the remote. The price grows with distance and with how much you are hauling: a full inventory doubles the bill.

cost = (5000 + distance × 5) × weight, weight = 1.0 (empty) … 2.0 (full inventory)
JumpCostTrips on a full station
100 blocks, travelling light5,500 EU/FE~90
1,000 blocks, light10,000 EU/FE50
1,000 blocks, full inventory20,000 EU/FE25
10,000 blocks, full inventory110,000 EU/FE4

It is the hungriest block in the mod — for comparison, the pump spends 1,000 EU/FE per bucket. An everyday trip home, though, barely dents the buffer.

64 dirt and 64 diamonds weigh the same. What counts is how full your inventory is, not what is in it — simpler to grasp than a weight table for every item.

Privacy

A stolen remote is useless — it binds to whoever first uses it, so a thief cannot follow it to your base. Stations are private by default: only the owner may jump to one. You can open it to everyone with the switch on its screen, but only after opening the padlock beside it — two deliberate clicks instead of one stray one. The lock closes itself again after each change. The same padlock guards the remote's Delete button: removing a point erases the only record of where home was.

Interface

Station screen: charge bar, owner name, and a Private/Public switch behind a padlock. A public station reads "Teleporter — <owner> (public)" in its title. Remote screen: your points with names and coordinates, a rename field, Delete (behind the padlock) and Teleport. If a jump will not start — station flat, still cooling down, station gone — the reason appears as a red band inside the screen and clears itself.

Energy

FieldValue
Roleconsumer with a buffer (accepts EU/FE only)
Buffer (EU/FE)500,000 — 25× the battery box
Max input (EU/FE/tick)512 (HV)
Max output (EU/FE/tick)n/a (never gives EU/FE back)
EU/FE/tick0 while idle; one lump sum per jump

The station is an ordinary HV consumer — the network finds it by itself. Idle, it costs nothing.

It charges in minutes, not seconds. There is no HV infrastructure in the mod yet: a copper cable only carries 12 EU/FE/tick (its ceiling is the segment buffer, not the tier voltage), so a full buffer is ~35 minutes over copper cable, or ~26 minutes from a single geothermal generator. That is the intent — the teleporter is slow-charging endgame gear.

Block properties

A full 16³ cube, broken with a pickaxe. It keeps its privacy flag and stored EU/FE when broken, but forgets its owner — replace the block and it is yours. The front face is inert; the other five accept EU/FE.

Recipes

The station (recipe/teleporter.json) is a real endgame recipe:

electronic circuiteye of enderelectronic circuit
copper coilblock of diamondcopper coil
uranium ingoturanium ingoturanium ingot

The remote (recipe/teleporter_remote.json) is cheaper: an ender pearl, an electronic circuit and 3 tempered iron. A station is useless without one, and a remote leads nowhere without a station.

Progression

Tier: HV, part of the "Beyond MV" cluster (ROADMAP). The gate is uranium and an eye of ender rather than an HV transformer: no such item exists in the mod, and a recipe cannot point at something that is not there. Grows into: cross-dimension jumps, whitelist privacy, a chunk-loading station mode.

Compatibility

Recipe viewers (JEI/REI/EMI): both the station and the remote. Tooltips (Jade/The One Probe): owner, private/public mode, stored EU/FE.

Related

Battery box — what charges the station. Electronic circuit — a crafting component. Pump — for comparison on EU/FE appetite.

Crafting

Shaped Crafting
Electronic Circuit
Ender Eye
Electronic Circuit
Copper Coil
Diamond Block
Copper Coil
Uranium Ingot
Uranium Ingot
Uranium Ingot
Crafting Table
Teleporter
Teleporter