Extractor

Extractor

alaindustrial:extractor
MachinesLVImplementedtier-lvprocessing

Summary

The Extractor is an LV machine that pulls useful material out of raw inputs: dyes from flowers, seeds from pumpkin and melon, blaze powder from blaze rods, flint from gravel. It's nearly always a better deal than the vanilla routes — a flower gives two dyes instead of one at the crafting table — which makes it a nice node for hopper-fed auto-farms.

Mini-example: drop a poppy in, get two red dyes back instead of the one the crafting table gives. Hook a few up to a flower farm and dyes stop being a chore.

Energy

The Extractor only consumes EU/FE and keeps a small buffer for smooth running.

WhatValue
Internal buffer800 EU/FE
Max input32 EU/FE/t (LV)
Consumption2 EU/FE/t while working

An LV machine — it draws up to 32 EU/FE per tick. Any surplus in the network isn't taken, the block isn't damaged. Energy comes in on the five working faces. The front face (the one the machine "looks" toward) is inert — cables don't connect there and hoppers don't work through it.

Processing

Each pull costs 240 EU/FE and takes 120 ticks (~6 s). The finished result doesn't pop out on its own — pick it up by hand or with a hopper.

WhatValue
Duration120 ticks (~6 s)
Cost per operation240 EU/FE
Auto-outputno

Inventory

One input slot, one output slot.

SlotTakesCount
Inputitems the Extractor can process1
Outputthe result1

Interface

One screen shows the energy buffer, the progress, the input slot and the output slot.

Block Properties

An ordinary solid block, softer than stone. Any pickaxe breaks it, but it does NOT keep its charge when broken.

WhatValue
Toolpickaxe
Keeps charge on breakno

Sound

While running (lit), the extractor emits a mechanical grinding hum — the loop (pattern A, humVolume 0.18). It falls silent when idle

Recipes

The Extractor is crafted at a workbench (the same casing layout as the other LV machines). What it pulls out, and why it's usually worth it:

InputOutputWhy it's better
Most flowers (poppy, dandelion, cornflower, lily of the valley, sea pickle, cactus)×2 dyecrafting table gives ×1
Lilac, wither rose×3 dyethe rich sources give a little extra
Kelp×1 green dyelittle pigment — same as crafting
Pumpkin×5 seedscrafting table gives ×4
Melon slice×2 seedscrafting table gives ×1
Blaze rod×3 blaze powderhandy bulk route
Gravelflinta reliable way to get flint

So the rule of thumb: for plant matter the Extractor always pays a little better than the crafting table, and it's the natural sink for a hopper-fed farm's output.

Progression

Tier: LV. A convenience machine — dyes and seeds aren't critical to progression, but the Extractor makes them painless. It doesn't evolve into anything in v0.1. Needs power from an LV source, e.g. a Generator.

Related

Compressor — the neighbouring LV processing machine. Macerator — the other early grinder (for ores and metals). Generator — the power source.

Crafting

Shaped Crafting
Hopper
Iron Ingot
Hopper
Iron Ingot
Machine Casing
Iron Ingot
Iron Ingot
Electronic Circuit
Iron Ingot
Crafting Table
Extractor
Extractor