Scythe

Scythe

alaindustrial:scythe
ItemsImplementedtoolscytheaoefoliagecropssickle

Summary

The Scythe is a hand tool for quickly clearing decorative foliage and harvesting ripe crops. A right-click on a block mows down every eligible plant — leaves, grass, flowers, ferns, mushrooms, vines, roots, saplings — across a flat area in front of you, dropping normal loot exactly as if you had broken each block by hand. Holding Shift while right-clicking switches it to harvest mode: the same AOE instead cuts only mature crops (wheat, carrots, potatoes, beetroot, the torchflower crop, sweet berries, pitcher crop, cactus and sugar cane), leaving decor and unripe crops untouched.

It comes in eight material tiers (wood → stone → copper → iron → gold → tempered iron → diamond → netherite); the better the tier, the wider the swath and the more blocks one swing can take. It is a building and decorating quality-of-life tool — it does not replace the axe, the hoe, or an auto-farm.

Mini-example: built a base in a forest and tired of clearing leaves one by one? A diamond scythe clears a 5×5 patch in a single right-click, dropping all the saplings and sticks you'd get by hand — handy for tidying a build site without a flint-and-steel bonfire.

Stats

The mowed area is a flat box in front of you: depth runs forward in your look direction, width is the perpendicular axis (always odd, with a centre line over the block you clicked), and height is always 3 (the clicked layer plus one above and below). The block you click is the centre.

TierArea (width × depth)Max blocks per swingDurabilityBonus seed chance
Wood3 × 21259—
Stone3 × 3181315 %
Copper3 × 3241908 %
Iron5 × 33025012 %
Gold5 × 3303220 %
Tempered iron5 × 44035018 %
Diamond5 × 5501 56125 %
Netherite7 × 5702 03135 %

Gold is a deliberate side-grade: an iron-sized area, but fragile (32 durability) and very enchantable — the vanilla gold philosophy, where it shines with Unbreaking and Mending. That is also why it carries the most generous seed bonus short of diamond and netherite: a lucky but short-lived scythe, where the 32 durability is its own limit on how much you can reap with it. Copper is a modest step between stone and iron. Tempered iron sits between iron and diamond. Netherite is fire-resistant, like all netherite gear. The wooden scythe grants no seed bonus at all — the yield boost starts one tier up.

How it behaves

What it mows (and what it does not)

It clears decorative foliage — that is its whole job:

In this plain (decor) mode it deliberately does not touch crops — that is what Shift + right-click (harvest mode, above) is for — nor pumpkin and melon stems, bamboo, kelp, logs, dirt, or the moss block. Cactus and sugar cane are also left alone in decor mode; harvest mode only takes the block(s) above their base, keeping the base alive to regrow. Melon and pumpkin stems are never harvested in either mode — they are not the crop itself, just a growing vine that fruits on a neighbouring block.

What shift-mode collects (the AOE sickle)

Holding shift switches the scythe into harvest mode. In that mode it takes **mature crops and

Harvest mode deliberately does not take:

Durability is spent per block actually cut, the same as in decor mode, and the per-swing block limit of the tier still applies.

Block Properties

Not applicable (item).

Recipes

All eight tiers are crafted at a workbench with the same custom shape — three tier-material pieces plus two sticks, a shape deliberately different from the vanilla hoe since the scythe is stronger and

MM.
.SM
.S.

M is the tier material (planks, cobblestone, copper ingot, iron ingot, gold ingot, tempered iron, diamond, or netherite ingot) and S is a stick. Each tier's recipe shows up in your recipe book once you've picked up its material. Repair a scythe with its matching tier material at an anvil, as you would a hoe.

Progression