Scythe
Summary
The Scythe is a hand tool for quickly clearing decorative foliage. A right-click on a block mows down every eligible plant — leaves, grass, flowers, ferns, mushrooms, vines, roots, saplings — across a flat area in front of you, dropping normal loot exactly as if you had broken each block by hand. It comes in eight material tiers (wood → stone → copper → iron → gold → tempered iron → diamond → netherite); the better the tier, the wider the swath and the more blocks one swing can take. It is a building and decorating quality-of-life tool — it does not replace the axe, the hoe, or an auto-farm, and it deliberately does not harvest crops.
Mini-example: built a base in a forest and tired of clearing leaves one by one? A diamond scythe clears a 5×5 patch in a single right-click, dropping all the saplings and sticks you'd get by hand — handy for tidying a build site without a flint-and-steel bonfire.
Stats
The mowed area is a flat box in front of you: depth runs forward in your look direction, width is the perpendicular axis (always odd, with a centre line over the block you clicked), and height is always 3 (the clicked layer plus one above and below). The block you click is the centre.
| Tier | Area (width × depth) | Max blocks per swing | Durability |
|---|---|---|---|
| Wood | 3 × 2 | 12 | 59 |
| Stone | 3 × 3 | 18 | 131 |
| Copper | 3 × 3 | 24 | 190 |
| Iron | 5 × 3 | 30 | 250 |
| Gold | 5 × 3 | 30 | 32 |
| Tempered iron | 5 × 4 | 40 | 350 |
| Diamond | 5 × 5 | 50 | 1 561 |
| Netherite | 7 × 5 | 70 | 2 031 |
Gold is a deliberate side-grade: an iron-sized area, but fragile (32 durability) and very enchantable — the vanilla gold philosophy, where it shines with Unbreaking and Mending. Copper is a modest step between stone and iron. Tempered iron sits between iron and diamond. Netherite is fire-resistant, like all netherite gear.
How it behaves
Trigger: a right-click, from the main hand only. Sneaking or using the off-hand does nothing special — your normal interaction still works. What gets mowed: the decorative plants listed below. Each block drops exactly what it would if you broke it by hand — so Fortune and Silk Touch both work (the break is treated as tool-aware). Durability: soft blocks with no hardness — short grass, ferns, flowers — break for free and cost no durability; harder ones like leaves cost 1 each. You can mow plain grass forever; leaves eat into the durability bar. Per-swing cap: never more than the tier's "max blocks per swing" above. Candidates are mowed nearest-first, so what you click always breaks first. If the tool runs out of durability mid-swing, the pass stops where it is. Enchantments: being a hoe-type tool, it takes Efficiency, Unbreaking, Fortune, Silk Touch and Mending at the enchanting table and anvil. Fortune boosts the drop; Efficiency does not make the instant area any faster. Sound and flourish: one cut sound per successful swing (not per block), and a sweep particle flourish spreads across the cleared area.
What it mows (and what it does not)
It clears decorative foliage — that is its whole job: Leaves and flowers — including small flowers and the new bushes and dry grasses. Saplings and cave vines. Grass and ferns — short and tall grass, ferns and large ferns, dead bush, leaf litter. Mushrooms, moss carpets, vines, glow lichen, hanging roots and the nether root plants. It deliberately does not touch crops (a separate farming concern), pumpkin and melon stems, sugar cane, cactus, bamboo, kelp, logs, dirt, or the moss block. Those stay where they are.
Block Properties
Not applicable (item).
Recipes
All eight tiers are crafted at a workbench with the same custom shape — three tier-material pieces plus two sticks, a shape deliberately different from the vanilla hoe since the scythe is stronger and covers an area:
MM.
.SM
.S.
M is the tier material (planks, cobblestone, copper ingot, iron ingot, gold ingot, tempered iron, diamond, or netherite ingot) and S is a stick. Each tier's recipe shows up in your recipe book once you've picked up its material. Repair a scythe with its matching tier material at an anvil, as you would a hoe.
Progression
A hand tool — not tied to the mod's energy tiers. Eight material steps parallel the vanilla hoes; in creative each scythe sits right after its tier's hoe in the Tools tab. Area and per-swing cap grow with the tier; gold is the fragile enchantable side-grade, tempered iron the step between iron and diamond.
Related
Tempered Iron tools — the mod's custom tool family and the tempered iron material one scythe tier is made of. Tempered Iron Pickaxe — another tempered iron tool. Vanilla hoes — the material baseline the scythe tiers are built on.