Teleporter Remote

Teleporter Remote

alaindustrial:teleporter_remote
ItemsLVImplementeditemteleporttoolhv

Summary

The Teleporter Remote is a handheld beacon-item: it binds to a Teleporter station via shift-right-click and then triggers a jump that takes the player to the station. The remote itself holds no EU/FE — the energy of the jump is paid by the charged target station.

One remote remembers up to 16 stations — binding the same one twice changes nothing, there are no duplicates.

The "station + remote" pair is the entire teleport mechanic: a stationary anchor stores EU/FE, the wearable remote picks the target and pays for the jump out of the station's reserve.

Mini-example: bind the remote to a station at base → go mining → right-click with the remote → on the Map pick base's green dot ("Ready, the jump takes up to 7,200 EU/FE") → Teleport → you are home. EU/FE for the jump comes out of the base, not your inventory.

Energy

Stores none. The EU/FE cost of a jump is paid by the target station out of its own buffer, not by the remote.

How it's used

Shift-right-click on a placed Teleporter station or on the glass of its capsule binds the remote to that station. Right-click in the world with the remote opens its screen.

The screen has four tabs, and they share the selected station. A station's colour is the same on all of them: green — a jump is possible, amber — the station has no capsule, red — not enough energy or the station is gone, grey — the station is in another dimension or is someone else's private one, "?" — the server has not seen that station yet. The selected station's state is spelled out in the screen's header (READY, NO POWER).

Map — the screen opens on it (on Stations when nothing is bound yet):

Random — a jump to a random safe spot on the surface, paid by the selected station:

Stations — the list of bound stations in the same colours. This is where a station is renamed and deleted: Delete only works after a click on the padlock. If a jump fell through, the reason appears at the bottom of the list.

Log — what happened to jumps made with this remote, newest first:

The server remembers an unloaded station as it saw it when its chunk was last loaded: the screen never loads a chunk for it.

Block Properties

Not applicable (item). Stack: 1.

Sound

Binding a point with the remote makes the vanilla end portal frame sound. A jump started from the remote has the teleport sounds — the charge-up, the arrival and the break-off (the details are in the teleporter station's description.

Recipes

Crafted at a workbench (shaped 3×3): an Ender Pearl in the centre of the top row, Tempered Iron in a cross, and an Electronic Circuit in the centre.

E
TCT
T

E — Ender Pearl (×1); T — tempered iron (×3); C — electronic circuit (×1).

Progression

Crafting

Shaped Crafting
Ender Pearl
Tempered Iron
Electronic Circuit
Tempered Iron
Tempered Iron
Crafting Table
▶
Teleporter Remote
Teleporter Remote