Teleporter Remote
alaindustrial:teleporter_remote
Summary
The Teleporter Remote is a handheld beacon-item: it binds to a Teleporter station via shift-right-click and then triggers a jump that takes the player to the station. The remote itself holds no EU/FE — the energy of the jump is paid by the charged target station. The "station + remote" pair is the entire teleport mechanic: a stationary anchor stores EU/FE, the wearable remote picks the target and pays for the jump out of the station's reserve.
Mini-example: bind the remote to a station at base → go mining → right-click with the remote → teleport home. EU/FE for the jump comes out of the base, not your inventory.
Energy
Stores none. The EU/FE cost of a jump is paid by the target station out of its own buffer, not by the remote.
How it's used
Shift-right-click on a placed Teleporter station binds the remote to that station. Right-click in the world with a bound remote triggers the jump to the station (if it has enough EU/FE).
Block Properties
Not applicable (item). Stack: 1.
Recipes
Crafted at a workbench (shaped 3×3): an Ender Pearl in the centre of the top row, Tempered Iron in a cross, and an Electronic Circuit in the centre.
E
TCT
T
E — Ender Pearl (×1); T — tempered iron (×3); C — electronic circuit (×1).
Progression
An item-category tool, tier LV (the recipe is available before the HV station — but without a station it's useless). Tied to the HV era: teleportation only opens up after you've built and charged a station.
Related
Teleporter (station) — the anchor the remote binds to. Electronic Circuit — a crafting component. Tempered Iron — the body material.
Crafting
Shaped Crafting
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Teleporter Remote