Upgrade Table

Upgrade Table

alaindustrial:upgrade_table
UtilityLVImplementedutilityenergymultiblockupgradetier-lv

Summary

The Upgrade Table is a two-block machine that fits permanent upgrades onto powered tools. Put a drill in the right slot and a module in the left; the table spends energy, eats the module and writes the upgrade onto that very tool — its charge, its enchantments and its Silk Touch mode all stay where they were.

It assembles like the Workstation: two identical casings stacked one on the other turn into a machine with the sound of an anvil. Break either half and the other degrades back into a casing, so you always get back exactly what you put in. A tool left inside is not swallowed — it waits in the casing and drops when the casing is broken.

Energy

FieldValue
Roleconsumer; accepts energy on every face but the front
Rate8 EU/FE/t while working
Duration200 ticks per upgrade
Cost per operation1,600 EU/FE
Bufferthe shared machine buffer

Block properties

PropertyValue
ID
Hardness / blast resistance3.0 / 6.0
Toolpickaxe
Shape1×1×2, three states: casing, lower, upper
Slotstool, module + the upgrade panel

What it looks like. The casing is a full cube with an unlit panel on the front. The assembled table is an assembly jig in dark gunmetal, like the Workstation: below, a cabinet on light corner posts, a front panel with a screen, three indicator lamps and a narrow warning strip, grilles on the sides and a socket at the back; on the worktop the drill lies in two V-blocks, above it stands a gantry of two uprights and a beam, and a press carriage comes down from the beam to press the brass module onto the drill. While the table is working it comes alive: a light runs along the three indicators in turn, the bars on the screens rise and fall, and the carriage lamp and the beacon on the beam pulse; when it is idle they go dark and still. Collision. The lower half is a full cube. The upper half is three volumes following the silhouette: the V-blocks with the drill at the front (6 pixels high), the gantry at the back at full height, and the carriage between them. The space above the V-blocks in front of the gantry is open — it looks empty and it does not take clicks. The assembled table hides no neighbour. The casing is a full cube and hides a neighbour's face like any solid block. The assembled halves hide nothing: the model sits inside the cell with gaps at the edges, and if it hid a neighbour's face the player would see straight through that neighbour into the gap. A cable connects to the sides and the back face of the lower half: the grilles and the socket sit right at the edge of the cell, so the wire reaches the housing without a gap.

Recipes

One craft at a crafting table gives two casings — exactly the set for one table, as with the Workstation.

WhatFrom
Upgrade Table (2 casings)5 × Tempered Iron Plate, 1 × Anvil, 2 × Electronic Circuit, 1 × Machine Casing

The table is deliberately cheaper than the module it installs: on its own it improves nothing, and the progression is held by the Column Bore Module.

Why this is not a recipe machine

A recipe in this mod cannot hand back the same item: assembling a result ignores the input and builds the output from a static template, so any recipe-shaped answer would give the player a new drill and throw away its charge, its enchantments and its Silk Touch mode. The table therefore mutates the components of the very stack in the slot — the same trick the Component Repair Bench uses, and just as free of a RecipeType and of recipe JSON.

Column Bore — the first module the table takes. Electric Drill — the tool it upgrades. Workstation — the same two-casing assembly.

Crafting

Shaped Crafting
Tempered Iron Plate
anvil
Tempered Iron Plate
Electronic Circuit
Machine Casing
Electronic Circuit
Tempered Iron Plate
Tempered Iron Plate
Tempered Iron Plate
Crafting Table
Upgrade Table×2
Upgrade Table