Upgrade Table Casing
alaindustrial:upgrade_table
Summary
The Upgrade Table is a two-block machine that fits permanent upgrades onto powered tools. Put a drill in the right slot and a module in the left; the table spends energy, eats the module and writes the upgrade onto that very tool — its charge, its enchantments and its Silk Touch mode all stay where they were.
The drill takes two modules — column and row bore. They are fitted permanently, do not get in each other's way and combine: with both the drill takes a cross of five blocks. The same module cannot be fitted twice.
It assembles like the Workstation: two identical casings stacked one on the other turn into a machine with the sound of an anvil. Break either half and the other degrades back into a casing, so you always get back exactly what you put in. A tool left inside is not swallowed — it waits in the casing and drops when the casing is broken.
The item and the loose single block are called Upgrade Table Casing; the name Upgrade Table belongs to the assembled machine only — it is the title of its window.
Energy
| Field | Value |
|---|---|
| Role | consumer; accepts energy on every face but the front |
| Rate | 8 EU/FE/t while working |
| Duration | 200 ticks per upgrade |
| Cost per operation | 1,600 EU/FE |
| Buffer | the shared machine buffer |
Block properties
| Property | Value |
|---|---|
| ID | |
| Hardness / blast resistance | 3.0 / 6.0 |
| Tool | pickaxe |
| Shape | 1×1×2, three states: casing, lower, upper |
| Slots | tool, module + the upgrade panel |
- What it looks like. The casing is a full cube of dark gunmetal: every one of its six faces carries vertical vent slats inside a dark rim, and the front face alone adds a small teal status lamp. The assembled table is an assembly jig in dark gunmetal, like the Workstation: below, a cabinet on light corner posts, a front panel with a screen, three indicator lamps and a narrow warning strip, grilles on the sides and a socket at the back; on the worktop the drill lies in two V-blocks, above it stands a gantry of two uprights and a beam, a press carriage hangs from the beam, and under it the press head — a piston with a die — sits above the brass module lying on the drill. While the table is working it comes alive: a light runs along the three indicators in turn, the bars on the screens rise and fall, the carriage lamp and the beacon on the beam pulse, and about every two seconds the press head comes down onto the module, holds for a beat and lifts again. It is the only moving part: the carriage itself stays put. When the table starts, the press winds up smoothly; when it stops, the head parks raised; when it is idle everything goes dark and still.
- Collision. The lower half is a full cube. The upper half is three volumes following the silhouette: the V-blocks with the drill at the front (6 pixels high), the gantry at the back at full height, and the carriage between them. The space above the V-blocks in front of the gantry is open — it looks empty and it does not take clicks.
- The assembled table hides no neighbour. The casing is a full cube and hides a neighbour's face like any solid block. The assembled halves hide nothing: the model sits inside the cell with gaps at the edges, and if it hid a neighbour's face the player would see straight through that neighbour into the gap.
- A cable connects to the sides and the back face of the lower half: the grilles and the socket sit right at the edge of the cell, so the wire reaches the cabinet without a gap.
- Tooltips. Hovering the casing reminds you to stack two casings to build the table, and under Shift it shows the tier, what the table is for and what it costs to run; the bore modules likewise say what they give the drill, and under Shift where they are fitted and that the L key switches them.
Recipes
One craft at a crafting table gives two casings — exactly the set for one table, as with the Workstation.
| What | From |
|---|---|
| Upgrade Table Casing ×2 | 5 × Tempered Iron Plate, 1 × Anvil, 2 × Electronic Circuit, 1 × Machine Casing |
The table is deliberately cheaper than the module it installs: on its own it improves nothing, and the progression is held by the column and row bore modules.
Why this is not a recipe machine
A recipe in this mod cannot hand back the same item: assembling a result ignores the input and builds the output from a static template, so any recipe-shaped answer would give the player a new drill and throw away its charge, its enchantments and its Silk Touch mode. The table therefore mutates the components of the very stack in the slot — the same trick the Component Repair Bench uses, and just as free of a RecipeType and of recipe JSON.
Related
- Column Bore — the first module the table takes.
- Row Bore — the second module; together with the column bore it takes a cross of five blocks.
- Electric Drill — the tool it upgrades.
- Workstation — the same assembly from two identical blocks.
Crafting
Shaped Crafting
anvil
▶
Upgrade Table Casing