Upgrade Table
alaindustrial:upgrade_table
Summary
The Upgrade Table is a two-block machine that fits permanent upgrades onto powered tools. Put a drill in the right slot and a module in the left; the table spends energy, eats the module and writes the upgrade onto that very tool — its charge, its enchantments and its Silk Touch mode all stay where they were.
It assembles like the Workstation: two identical casings stacked one on the other turn into a machine with the sound of an anvil. Break either half and the other degrades back into a casing, so you always get back exactly what you put in. A tool left inside is not swallowed — it waits in the casing and drops when the casing is broken.
Energy
| Field | Value |
|---|---|
| Role | consumer; accepts energy on every face but the front |
| Rate | 8 EU/FE/t while working |
| Duration | 200 ticks per upgrade |
| Cost per operation | 1,600 EU/FE |
| Buffer | the shared machine buffer |
Block properties
| Property | Value |
|---|---|
| ID | |
| Hardness / blast resistance | 3.0 / 6.0 |
| Tool | pickaxe |
| Shape | 1×1×2, three states: casing, lower, upper |
| Slots | tool, module + the upgrade panel |
What it looks like. The casing is a full cube with an unlit panel on the front. The assembled table is an assembly jig in dark gunmetal, like the Workstation: below, a cabinet on light corner posts, a front panel with a screen, three indicator lamps and a narrow warning strip, grilles on the sides and a socket at the back; on the worktop the drill lies in two V-blocks, above it stands a gantry of two uprights and a beam, and a press carriage comes down from the beam to press the brass module onto the drill. While the table is working it comes alive: a light runs along the three indicators in turn, the bars on the screens rise and fall, and the carriage lamp and the beacon on the beam pulse; when it is idle they go dark and still. Collision. The lower half is a full cube. The upper half is three volumes following the silhouette: the V-blocks with the drill at the front (6 pixels high), the gantry at the back at full height, and the carriage between them. The space above the V-blocks in front of the gantry is open — it looks empty and it does not take clicks. The assembled table hides no neighbour. The casing is a full cube and hides a neighbour's face like any solid block. The assembled halves hide nothing: the model sits inside the cell with gaps at the edges, and if it hid a neighbour's face the player would see straight through that neighbour into the gap. A cable connects to the sides and the back face of the lower half: the grilles and the socket sit right at the edge of the cell, so the wire reaches the housing without a gap.
Recipes
One craft at a crafting table gives two casings — exactly the set for one table, as with the Workstation.
| What | From |
|---|---|
| Upgrade Table (2 casings) | 5 × Tempered Iron Plate, 1 × Anvil, 2 × Electronic Circuit, 1 × Machine Casing |
The table is deliberately cheaper than the module it installs: on its own it improves nothing, and the progression is held by the Column Bore Module.
Why this is not a recipe machine
A recipe in this mod cannot hand back the same item: assembling a result ignores the input and builds the output from a static template, so any recipe-shaped answer would give the player a new drill and throw away its charge, its enchantments and its Silk Touch mode. The table therefore mutates the components of the very stack in the slot — the same trick the Component Repair Bench uses, and just as free of a RecipeType and of recipe JSON.
Related
Column Bore — the first module the table takes. Electric Drill — the tool it upgrades. Workstation — the same two-casing assembly.
Crafting
Shaped Crafting
anvil
▶
Upgrade Table