Fluxweave Helmet
alaindustrial:fluxweave_helmet
Summary
The Fluxweave Helmet is the head of the EU/FE set made of Fluxweave cloth. While it holds charge it switches on a "water kit": a chance not to spend air underwater (the same mechanic as the Respiration enchantment — the air is not unlimited) and noticeably faster swimming.
The helmet's defense is 2, at the iron line: the set's value is its utility, not its armour numbers. The rule that matters: charge switches bonuses on, it never switches protection off. At zero EU/FE the helmet stays an ordinary helmet of its material — it does not break, vanish, or lose a single point of defense.
The helmet has a second job: it computes and pays for the set bonus — the slow regeneration. The details of the whole set are on the Fluxweave Armor page.
Energy
| Field | Value |
|---|---|
| Buffer (EU/FE) | 15,000 |
| Max input (EU/FE/tick) | 32 (LV ceiling) |
| Passive upkeep | 1 EU/FE/second while the helmet is worn and charged |
| Set-bonus cost | 200 EU/FE per half-heart of regeneration (drawn from the helmet's charge) |
Charges in the Battery Box slot, from a worn Energy Pack, and from other mods' chargers through the item energy capability (insert only). A full buffer at 1 EU/FE/s lasts roughly four hours of wear.
What the helmet gives
Underwater breathing. A chance not to spend air on a tick — as strong as Respiration III.
Swim speed. +50 % water movement efficiency.
The 4/4 set bonus. Slow regeneration while health is below full. It works only when all four pieces are worn and all four are charged; the helmet pays for it. Take the helmet off and the set bonus ends.
All bonuses are attributes, not potion effects: no particles, no HUD icons, no clash with real potions. They apply only while the piece holds charge.
Item Properties
| Field | Value |
|---|---|
| Defense | 2 |
| Durability | never spent (wear is paid in EU/FE) |
| Enchanting | yes, like ordinary armour (enchanting table, anvil); enchantability 18 |
| Repair | Fluxweave cloth in an anvil |
| Inventory bar | EU/FE charge, in the LV colour |
Appearance
Part of a single suit: a light, silvery weave with dark panel seams. The helmet closes over the head and stops at the mouth line, leaving only the mouth and chin bare. A charged suit runs at full brightness; a flat one darkens all over while keeping the same pattern.
Recipe
The helmet is crafted at a crafting table from four different components: 2 Fluxweave cloth, 1 electronic circuit, 1 battery and 2 tempered iron. Cloth on the outer top cells with the circuit between them, tempered iron and the battery along the bottom row — the grid is shown on the crafting card on this page. Two cloths are 8 flux threads from the Galvanic Bath.
The charge held by the battery carries over into the helmet: a full 2,000 EU/FE battery comes off the table already charged, so the bonuses are available straight away with no separate charging step.
Progression
Tier: LV
Requires: the Galvanic Bath, then flux thread and Fluxweave cloth, plus a circuit, a battery and tempered iron.
Next: the nano set (tier 2), where night vision and hunger slowdown were deliberately deferred.
Related
Fluxweave Armor — the whole set and the 4/4 bonus
Fluxweave Chestplate, Fluxweave Leggings, Fluxweave Boots — the other pieces
Flux Thread and Fluxweave Cloth — the set's material
Galvanic Bath — produces flux thread
Energy Pack — charges the set right on the player
Tempered-iron armour — the ordinary set without EU/FE
Crafting
Shaped Crafting
▶
Fluxweave Helmet
Used in
Shaped Crafting
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Solar Fluxweave Helmet